Just recently finished a Scratch VFX render import script for Chimney Pot Stockholm office. If new versions of renders exists on disk, timeline shot(s) are cloned pointed at new files and put in focus for playback/compare. Our next step is to make Scratch talk to Shotgun for film metadata roundtripping.
During 2011 and 2012, our main focus has been on implementing a complete digital recording pipeline for Stiller Studios at Lindingö, Sweden. With a feature film draft as input, the green screen studio shooting is made almost 100% automatic and at the end of the day the pre-composited offline media is ready to be delivered together with 5k raw source media.
Python has been the the main choice for writing the pipeline, Maya® plug-ins and other glue scripts which together are responsible for farming about 10+ computers and 15 apps in near real time.
Our online renderfarm RenderNet has now grown to a fully managed/automated service, still offering the personal support from workflow setup down to the final render process.
We are also celebrating 2 year anniversary by introducing 16 new render nodes, based on our own overclocked workstation “TheodenII” each equivalent to a 12(24)-core Xeon system. This makes our farm exceed 1000 cores of raw render power! If that were not enough, our prices has been cut by 33%. We are looking forward to a new existing render year!
Technical design studio Pet Factory, located in Gothenburg area, consulted us to design, build and deliver their new small render farm/fileserver setup. The solution is 100% based on our own custom build servers, render nodes and software – same as used in our 24/7 RenderNet render cloud service.
Shortly, we will announce the hardware here so anyone can have a look at the specs and prices offered by us.
After some intense months we are now really close to release, still som bugs in the Windows service that keeps Reine busy and a couple of pages to write in the manuals. Peter is fixing the link colors at the fxcluster homepage and is doing a great job. It is really hard not add features and optimizations while building a software release, I have to keep myself from doing that and concentrate on GUI layout, bugs, homepages and docs instead.